The island is alive — here's how it works
HOW TO PLAY
You're a prisoner in TEC1's SuperMax reality show. The world fights back, factions hold ground, and named hunters remember you. This is what each system does — and how to come out on top.
⚡ 60-second start
- Play like normal SCUM. Almost everything below happens around you automatically.
- Set your difficulty once — type
!difficultyin game. Beginner means you meet no armed NPCs at all. - Nothing hunts you unless you allow it —
!nemesis on. It is off for everyone by default. - Build a base — that claims the grid sector it's in for your squad, and territory pays you real in-game money.
- Fights come to you. Enter a POI, get hunted by a nemesis, or get sieged — survive it for a reward.
- Pick a faction with
/join-factionfor standing, dividends, and safe passage on their ground.
🎚️ Your difficulty, your call
You decide how hard this server is for you, and it applies to every event and every spawn — not just some of them. Type !difficulty in game to see where you stand.
!difficulty beginner — puppets only, no armed NPCs anywhere, smaller groups. !difficulty intermediate — the normal world, and what you are on now. !difficulty veteran — bigger groups, nothing held back.
It is not permanent shelter: past about 1,800 Fame a beginner meets armed NPCs again, and past 5,000 the setting stops applying. Veteran is never overridden.
🔪 Being hunted is opt-in
A nemesis is a named hunter that picks one player, remembers what happened, and comes back harder. It is some of the best content here — and it is off for everyone until you ask for it.
!nemesis on allows it. !nemesis off stops it again, any time, no cooldown. If one is on your trail you are told privately, never announced to the server.
🎓 The in-game tutorial
Thirteen short lessons covering everything on this page, whispered privately to you, at your own pace. Nothing is sent unless you ask for it.
!tutorial starts it · !tutorial next · !tutorial list to jump to one · !tutorial stop and you are never asked again. Finishing it pays a bonus and extends the window where the bot leaves new players alone from 4 hours to 6.
🗺️ Territory & Grid War
The map is 25 sectors. Build a base in a sector and your squad controls it — one owner per sector, most bases wins.
How to win: hold sectors, cluster them (a connected block pays a bonus), and level them with more bases. Every held sector pays your squad in-game cash on a cycle. See the live board in #faction-territory or the Territory Income page.
🤝 Alliances & Diplomacy
Squads can make deals instead of fighting. Allies co-hold sectors and never contest each other; a pact is simple non-aggression; a vassal pays its overlord tribute in return for protection.
How to do it (in Discord): /diplomacy ally [tag], /diplomacy pact [tag], or /diplomacy submit [tag] to propose — the other squad runs /diplomacy accept [tag]. /diplomacy war [tag] puts a bounty on their land; /diplomacy peace [tag] ends it. See it all live on the War Map.
👑 The Four Factions
🧟 The Re-Animated · 🤖 TEC1 Sentries · 🔫 The Drifters · ☠️ The Condemned. Each controls sectors and fields its own themed NPCs.
How to win: /join-faction to pledge. Do things in their territory to earn reputation; good standing pays in-game cash dividends every 15 min (double on their ground) and buys you safe passage from their forces.
🎯 Nemesis Hunters
27 named hunters (Stalkers up to Deathless). Get marked and one stalks you — it whispers how close it is, then closes in with its crew. Escape it and it remembers, and comes back bigger.
How to win: stand your ground and break its crew. Kill enough of the hunter's pack and the hunt ends — you earn a long breather before anything hunts you again. Running only delays it.
🏰 POI Encounters
Walk into a named location (military site, town, bunker, junkyard…) and it fights back — a garrison, an ambush, a sniper, or a boss, themed to whoever controls that sector.
How to win: the bigger the POI and the higher your fame, the harder it hits. Clear it or outlast it — the bot tells you when it's over and gives you a breather. Friendly-faction ground leaves you alone.
🧟 Hordes & Sieges
Waves of the dead — and sometimes armed drifters — mass outside your base's bubble and close in. A siege is scaled to your squad's threat and comes from the faction that holds your ground.
How to win a horde: your base's flag radius auto-kills anything that spawns inside it — so they ring the perimeter and walk in. Hold the walls, thin them at the edge, and survive the timer (~10 min) for a cash + gear payout. Patience beats panic.
💰 Money, Fame & Insurance
Territory, dividends, and surviving events all pay real in-game cash to your bank. Your fame is your threat level — the higher it climbs, the harder the world comes for you.
Tip: insure your vehicles so a loss isn't permanent, and remember — being famous makes you a target. Big rewards, big heat.
🏆 The golden rules
Questions? Ask in Discord — the live boards in #faction-territory show who's winning right now.